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Top-Down Melee Gameplay Prototype

Top-Down Melee Gameplay Prototype

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Je ne suis pas un Robot

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Description de la vidéo

Being collision-based makes some aspects of this easier - for example, less fiddling with events during animation, just using 2 events to turn collision on and off, and re-usable code for parries when using a block-animation or simply swinging into the enemies sword during their attack. It does introduce some interesting problems, though I rather like the effect of it.

Also includes slow-motion, and tasteful dynamic arterial blood spray!

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