The Wwise Limbo project is well-known by sound designers and composers seeking to build game audio skills. The purpose is to rework the original sound design of the game, LIMBO, and learn the Wwise middleware tool in the process. For this video, I essentially stripped out the original LIMBO audio in Wwise and replaced it with a combination of my own sounds and library sounds. Of course it's never that easy - I had to debug a host of implementation issues and find creative solutions to make my sounds fit in the game.
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